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Two independent Material UV maps?
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Enter the missing letter in: "Internati?nal"
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[quote][b]VP[/b] wrote: Not 100% sure what you mean exactly, but did you know that if you go to the polygon editor in coppercbube, you can select separate polygons (multiple points or faces) for static objects (doesn't work for animated objects), and once selected, you can then scale the uv/textures for the selected polygons (by clicking left and right mouse buttons together and then dragging the mouse) - it will scale only those parts of the UV that are selected, separate to the rest of the material. You can also stretch and rotate individual parts of UV maps. So, for example, you could scale, stretch, rotate the UV for just one single triangle of a model, if you wanted to - and leave the rest untouched.[/quote]
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