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Two independent Material UV maps?
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Enter the missing letter in: "Internati?nal"
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[quote][b]hadoken[/b] wrote: Does anyone know if there's a way to import & handle 3D meshes with two different materials carrying individual uv maps into CopperCube so that each material can have its own texture scale factor? Thanks for any thoughts on this in advance :-) (Thought I read some vague hints about this in the forum possibly with the .b3d format, but unfortunately can't find the entry anymore...)[/quote]
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