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Coppercube x Unity
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[quote][b]Robo[/b] wrote: I fully agree with 'techno-valley' on this if you actually want to make commercial games to a good level or better in todays terms. If I had my time over again I would be using Unity also as just makes things so much better and easier to make a good looking game than CopperCube can. Some decent games can be done in CC of course but takes a lot more work to get something good than Unity so CC is really best for basic and simple games. CopperCube can be fun and easy but to do something really great has too many limitations like DirectX only for outdoor terrains (OpenGL max 1 texture only), normal smoothing in CC is not that good as Unity, joining parts together so easy in Unity - hard in CC in comparison, CC shadows look very poor and not efficient, no PBR textures in CC - ie no specular, no metallic, no height map textures, no roughness textures, no emissive textures - just one texture only and normal map or with lightmaps only. CC has slightly janking camera controller when walking downhill and cannot change collision sphere as needed for various things, cannot access animation frames nor adjust animation speed without resetting current animation, etc etc...many limitations actually. Unity to my knowledge does have a few limitations but not many..if your starting off best use Unity or Unreal..[/quote]
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