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Does CopperCube support procedural materials made in Blender?
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[quote][b]Robo[/b] wrote: Vertex coloring from Blender to CC is only simple coloring - ie no texturing, so the above you would have to create a png texture to use in CopeprCube. You can see for yourself when you either save as blend file (only 2.79 or earlier) and load into CC or export to DAE and load into CC - simple vertex colors will come with it... Im pretty sure the above wont go with the mesh unless its an already created png/tga texture attached...try and see.[/quote]
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