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Animation position
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[quote][b][/b] wrote: @veganpete if the animation has no in place movement then adding collide when moved behavior will do nothing depending on the animation. For example if you have jump animation, where the player is not locked to the root position and it moves upwards then adding a collide when moved behavior will jot be able to stop it from going upward. It will still move the animation high in the air. And the collision ellipsoid will stay in the place. I beleive @robo knows this and he wants to reposition the animation and not the collision ellipsoid.[/quote]
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