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audioSource from callback
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Enter the missing letter in: "I?ternational"
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[quote][b][/b] wrote: You could probably abuse the IAudioStream interface for that: Use soundengine::registerAudioStreamLoader() with your own implemented IAudioStreamLoader which creates an implementation of IAudioStream, where you return your audio in the method readFrames(), but I'm not sure how well this would work for your use case.[/quote]
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