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General advice please...
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[quote][b]DouweDabbe[/b] wrote: you can divide your scene nodes in the explorer with folders like this: playscene--> world - (landscape/sun/nature/buildings/skybox) or world - tile1..tile 36 and then for each tile (landscape/nature/buildings) give everything in "world" a single rootnode for uniform scaling and placement. GUI - status / navigation / actions / messages views - Cameras avatars Controls - triggers / guidepoints or navigationmeshes keep these out of the world for easy management and to read them in your script for pathfinding with pure unscaled unlayered coordinates also your LOD function goes in here. if you have this structure as a list, then you can on paper or file keep track where what action and behavior is used. Intro / Help / Inventory / Finale / Settings are all seperate scenes. Cut up your development is seperate chunks such as a proper app wide GUI, inventory system, AI, Conversation system, the world and all its decorations, Camera views attached to players / avatars and vehicles Do not develop in your main application file, do that somewhere in a separate "Testing" subfolder. This is the system that i have come up with sofar veganpete, i hope my solution has some roots in there for you...[/quote]
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