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General advice please...
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Enter the missing letter in: "Int?rnational"
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[quote][b][/b] wrote: Thanks Hadoken! Some decent tips there for me to try - especially the modular approach. [quote][b]hadoken[/b] wrote: One important principle you could also keep in mind is a somewhat modular composition of your game, so that work that has already been done once could be reused later in the form of templates for new projects in order to save effort and not having to reinvent the wheel every time anew...[/quote] I'll definitely try to save out key aspects as individual files, so they can be merger back into future projects and/or worked on individually. I just realised that if I save something as a "coppercube prefab", it also exports/imports all the associated behaviours and actions with it! That will make things so much easier to work with (and to share with the community). Thanks a million!! One other thing I forgot to mention (which makes it a lot easier for me to manage and edit) - I open 2 instances of the same game.ccb and dock them on the left and right sides of the screen. I use the one on the right as a reference for making changes to the one on the left (so I don't have to keep going back and forth all the time). I just have to remember to save and close the correct instance so I don't accidentally lose the changes (which has happened a couple of times). I also rename the freshly saved game.ccb every time I've made any major changes (I keep the previous versions as backups). That way, at any point, I can always go back to a previous version - the idea being that I'd never lose too much work in one go. If I branch off too far in the wrong direction, I can always go back and pick up from a better point, rather than struggling through.[/quote]
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