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Thirdperson Camera and Player Controller + Download
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[quote][b][/b] wrote: Hello Vazahat (Just_in_case), thank you for your comment. However please don't pay too much attention to my draft. The real star is undoubtedly that great SM Third Person Camera. Both analysis and programming are truly the work of an expert having a deep insight into CopperCube's mechanism. I want to explain why I placed a link to my experiment with clones and physics simulation in Smn Mhmdy's thread. Yesterday I tested in depth the new demo CCB project included by Smn Mhmdy in his new version 1.3. I noticed that there was a bullet in the scene and that Smn Mhmdy placed a "Shoot" action in one of the behaviors controlling the animated node "man". I also noticed that he selected the option "Directly hit, no bullet" and I first thought "Smn Mhmdy is a peaceful person". But my second thought was this one : "perhaps that Smn Mhmdy found something wrong with the option <use a scene node clone as bullet>". That's why I decided to publish again my test with the physics simulation (I did it a few months ago in another thread -> and my apologies to Robo for not having seen his comment that he posted much later). Indeed, even if it was the work of a CopperCube's newbee, I was able to find a satisfying method to create clones that could collide and be moved by the physics simulation. In Smn Mhmdy's demo, the cloned bullets don't collide even if I switched to the physics simulation mode. I tried to understand why. Did I forget to ajust some settings or is there a limitation in the built-in action "shoot" ? Anyway, I want to learn more about CopperCube and this thread is a good opportunity. :-)[/quote]
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