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Thirdperson Camera and Player Controller + Download
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[quote][b][/b] wrote: Just tried to the ccb file provided by @MarcW, old ccb. And found that when the movement of the player is increased the player flies in air whenever he colides with bumps or stair. Or if the geometry is not flat. There are a few fake gravity behaviors burried deep down in the forums maybe one of them could be use to create a fake gravity for the player which can fix the issue. Other than that new movement scripts needs to be written in order to make perfect movement with physics using ccbSetPhsyicsVelocity command.. For example when a key pressed down W then ccbSetPhsyicsVelocity (player, (0,0,1)); that way one can create a new movement script to work with physics system. The biggest benefit of creating new movement script for physics system is that there will be no need to use additional fake gravity behavior after that. Simply attach object controlled by physics engine and then you can adjust the density of the object so that it will behave as per object gravity effect. Also am planning to upload a few more video tutorials regarding more coppercube features which people generally don't use that much. But can be usefull. For example you can correct the rotation of an animatef object using the animation editor window. Just select your animated mesh and right click in the animation editor windows to correct the rotation of your animated player. This can be usefull if you are using custom behavior and you don't have a property like additional rotation there. There are lots of other options too , will try to make some time out of my busy schedule and record video tutorials. For all of them. Also am working on custom UI icons for coppercube. Posted screenshots on my Discord, if anybody wants to join, there are already more than 50+ members there and the number is increasing. [Url]https://discord.gg/RKcq89S7uA[/url][/quote]
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