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Thirdperson Camera and Player Controller + Download
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[quote][b]hadoken[/b] wrote: The ability to overwrite animations by external means & customizable Run and Jump keys are great improvements! So after shortly trying version 1.2 I must admit that in the meantime you have developed your script so very awful well that I think it should be recommended the initial basis for nearly every third player & FPS game to be made with CopperCube when it comes to initializing player, camera & animations control for your project - again my heartfelt thanks and sincere admiration! Regarding the attached pistol lagging behind the players animation movements: Attaching additional custom objects to skeletal nodes of animated meshes seems to be a very promising, useful & desired feature in CopperCube. Unfortunately it doesn't work, at least not without that nasty lagging issue being a real show stopper in that department. The only workaround I know of also to be found among the forum would be the exchanging of identical character clones but with different attached (weapon) objects combined as single mesh. Of course that would increase the game's data amount on the other hand.[/quote]
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