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Thirdperson Camera and Player Controller + Download
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Enter the missing letter in: "Int?rnational"
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[quote][b][/b] wrote: Just updated the behavior, here's what's new: - Added Jump functionality (customizable using 'jumpSpeed') - Added an ability to overwrite the animations by external means (Actions like "When a key is pressed => Set the animation of a scene node" etc.) for a certain amount of time (customizable using 'externalAnimationWindowMs' property) before the behavior's own animation handler kicks in and takes control again. See the demo ccb file to learn more about it. - Added the ability to turn off the behavior's movement and animation handlers (so that you can set up your own animation or movement behavior and have them not get overridden by this behavior) - Added customizable Run and Jump keys (just like the movement keys) - Added mid air animation slot Just make sure to reset the camera (detach my behavior, refresh the plugin list then re attach it to your camera) Let me know what you guys think :) @floydness Try the new version and see if you can get it working the way you want. Also you're right, The pistol lags behind the player, I don't think my behavior is causing this issue but I'll look into it.[/quote]
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