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Thirdperson Camera and Player Controller + Download
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[quote][b]hadoken[/b] wrote: @smnmhmdy thanks for the reply Setting "smTPCAMERA.alwaysFaceCamDir" to either true or false with even one key by a little variable math works like a charm. Adding a "idleFaceCamDir" var sounds good to me. When having selected not-always-came-view-facing mode I also actually like how the player is explicitly not aligning to camera facing view when walking sidewards or backwards. By that users also have the chance of viewing their avatar roaming the world from another angle, thus maybe allowing for another level of immersion. So giving the user options & letting him/her decide about facing directions or perpective viewing angles in game runtime will definitely be an outstanding solution.[/quote]
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