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Thirdperson Camera and Player Controller + Download
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Enter the missing letter in: "Internatio?al"
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[quote][b][/b] wrote: @hadoken Of course, It would be really easy too and you don't even need to change the source. Just use When a key is pressed action and execute this javascript code inside of it: [code]smTPCAMERA.alwaysFaceCamDir = !smTPCAMERA.alwaysFaceCamDir;[/code] While I was testing it I noticed there's a "bug" that prevents the player rotation even when walking. I say "bug" because if you think about the name of the variable it says ALWAYS face camera direction. So I guess it should always face the player towards the camera dir. I'm gonna add a new variable called idleFaceCamDir or something, which will only force the player's rotation when the player is idle and not moving. I think that would make more sense. Edit - Just updated it once more to fix those issues, along with more little improvements here and there. Also added that idleFaceCamDir variable.[/quote]
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