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[quote][b]Robo[/b] wrote: Hey carlosm, thanks for the link to https://cc0textures.com/ It's got a few nice textures I found for my game. As good as it is for free textures, its very much designed for the combinations of each of the 4 texture types together - ie diffuse, normal, AO & roughness etc.. which is almost all textures these days. One thing I found about Filter Forger is that sometimes the textures look complete all by themselves even without a normal map and any other combinations...for some, the detail is very high for lower MB size so my preference is still Filter Forge but free textures are always nice either way. I haven't used Copperlicht directly myself although some have added better features it seems like DX10 and a few advances not in CC. I'm not sure whats the deal with physics, whether it has it or not so yeah, like anything check it out fully before starting a game with it is always wise. If your a C++ programmer then maybe Studio version of CC (on sale) could be an option and modify it to suit your needs also...have been considering this myself but unsure if would be worth it for me as yet..[/quote]
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