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Specular, Normal, Roughness, AO Maps
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Enter the missing letter in: "I?ternational"
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[quote][b]anrez[/b] wrote: There is a way of assigning specular properties to materials, by using the IrrEdit/Irrlicht tools. If you don't have that option available, go to Tools > Options > Editor and check the "Show IrrEdit/Irrlicht tools", then, restart CopperCube, go to View and you'll have the option available. To assign specularity, go to Materials in the IrrEdit/Irrlicht tools and set shininess to 100 and choose the specular color. The downside of this is that CopperCube doesn't natively support pixel lighting, only vertex lighting, so if you want to get better specularity you'll have to increase the amount of polygons on your object, And it's also not possible to apply specularity and roughness to normal maps, unfortunately.[/quote]
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