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texture problem
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[quote][b][/b] wrote: [quote][b][/b] wrote: https://www.codeandweb.com/texturepacker3d ım also waiting this software to use it. don't we have any easy texture combiner like this ?[/quote] Never really found a solution to this. Blender 2.79 does work in some cases (but not all) when exported as FBX and DirectX - very hit and miss I found. Blender2.8/2.9 have an export plugin but it's pretty useless for Coppercube - nothing I exported with the plugin ever worked in 2.8. Someone also recommended fragmotion - but I had no success with animations. I've had success in getting stubborn animations to work in coppercube by first importing to Ultimate Unwrap 3D and then saving as either FBX or directX - better than Blender but still hit and miss - especially with the multtiple texture slots not appearing in Coppercube. You can combine the textures into one UV map but (for me) they ended up being low-resolution (maybe I did it wrong?). There doesn't seem to be a simple all-in-one solution yet. This is one thing that frustrates me with 3D models. My final workaround was to clone the same model several times and change the UV map of each one so that each part had a different single texture slot. It did work but it was a massive pain and it meant that for each character in my game, I had to use multiple models, instead of just one. It would be a dream if this community could collaborate to make an export program/plugin that could import all popular 3D model/animation formats and then combine the textures and export them as a 100% coppercube compatible model with correct textuing, scaling and axis alignment.[/quote]
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