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Replacing external CCB files with EXE files
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[quote][b][/b] wrote: I’ve been very uncomfortable with having ccb files next to my game build, also made similar things like you, with renaming ccb files or inserting variables that prevent hacking. I was never really happy with it since any protection must be done through the code in a ccb file, if a file can be easily opened code can be modified or commented-out :) I realize that there’s no way to make things safe, anything can be cracked, I was just not happy that my game can be cracked with a simple search, rename, open & comment-out :D You probably tried it but my biggest shock, from about a year ago, was when I accidentally removed some scripts from CC extension folder. I was searching around to see if I have some copies of the scripts somewhere else and then realized that they magically appeared back in the extension folder. I made a test by deleting everything from the extension folder: by opening any ccb file all my scripts from that file were back (re-created) in the extension folder. So leaving ccb files didn’t just mean access to functional levels, it meant everything: geometry, models, scripts, sounds, music… The only thing that I’m not sure about are animated models, I never really checked if they can be exported. Yeah, 400 variables would be complete chaos if done through native load/save actions :D I have around 80 variables for saving in my Aziella Chronicles game and I use txt file but in this new game, I have only 12. It’s more or less a simple fps shooter and not many variables are needed so I wanted to try CC’s save system for the desktop version. But for anything other than a simple fps native system would be almost unusable. I’ve tried Molebox but it was messy and the antivirus software was false-reporting some very severe viruses. It’s bad enough if there is some false positive reporting of some small things but false-positive reports of severe viruses were not acceptable. People will immediately delete the game and never look back, I know I would :) It’s great that exe can be renamed into something else, never tried it, cheers! The game folder was looking kind of weird with multiple exe files next to each other :) Relative paths are o.k. but my problem is that all my game files are being re-created/extracted every time the game is to be played. That means my save-file must be outside, in a neutral location. For Aziella I used Construct 2 as a starter and had a dialog box that allows users to choose where to place some extra files. For this game that seems to be overkill since there are only 12 variables :)[/quote]
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