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Replacing external CCB files with EXE files
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[quote][b]Robo[/b] wrote: brilliant work 'srfstudio'. I also have been concerned for some time about all the ccb files can easily be edited by anyone. Have done some nice 'tricks' to prevent hacking but its not 100%. Any ccb file run directly will close down due to not finding a certain variable only loaded through the initial exe file and a few others tricks but yeah not 100%. I actually tried this method to get multiple exe files some time ago yet realised each exe file would stay open so multiple files open at the same time. You show that you can just close each exe file off after starting the load of the next one - cool !, didnt think of that... I save to txt file all of my game info, not using the built in save function of Coppercube - and seeing your post am happy I did it that way now due to the conflicts you mentioned. I think I'm am using like 300-400 variables atm, maybe your better off using arrays and save to txt (.dat) or better (.bin - not easily editable). You don't need to worry about where installed so long as you got the correct folders from where the exe is located ... So the molebox - virtubox thing didnt work out ? I was looking into that...never fully tested it.. can you change the .exe to look better like anything you want like .lvl or something or do all the files have to end in .exe ?[/quote]
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