≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
DirectSound/WinMM and 3D audio
Posted by:
(you are not logged in)
Enter the missing letter in: "Internat?onal"
(you are not logged in)
Text:
[quote][b][/b] wrote: Just got a suggestion on another forum that the rotation directions might not match. [url]https://gtaforums.com/topic/961032-good-sound-and-sound-playback-for-pops-bangs-and-crackles/?do=findComment&comment=1071334193[/url] I flipped around the "Up" vector to point down, and things work great now with DirectSound. WinMM - ditched that, even with the provided demos, one side is basically muted. So, in the game, the (relative) coordinate system is: +X: Left, -X: Right +Y: Forward, -Y: Backward +Z: Up, -Z: Down Yaw: Increases counterclockwise around Z. I suppose irrKlang goes clockwise? I hope the flipped Z is correct, in this situation.[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact