≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
Saturn 7 - ship internals
Posted by:
(you are not logged in)
Enter the missing letter in: "Internat?onal"
(you are not logged in)
Text:
[quote][b][/b] wrote: Hey ROBO, As usual great video and game mechanics and programming. It's looking great! Just my 2 cents.... I like using the key cards to open the doors, makes sense. I think though, you can make it worth more to the player to have one, and prevent it from being to redundant . Here's an idea.. Perhaps in one of those smaller compartments/rooms an "Alien creature" has penetrated one of the compartments and is eating the supplies or damaging the solar energy cores etc. Having the player hold on to or acquiring a key card may be vital to the players survival as they play a "cat and mouse" game with the creature and lock it in rooms so the "player" can hunt for supplies. In fact If the player does not contain the creature all the vital supplies they need can be in serious jeopardy. I love all the details and gadgets you have in your inventory and all the objects that can be accessed via storage bins , etc. I think putting yourself in the shoes of a Gamer that doesn't play "survival" games and figure out what can you do to entice them to play your game. If it's strictly for peeps who like survival games then ignore what I've mentioned . My 2 cents Robo..your doing amazing work and an inspiration to all of us, thank you for sharing and asking are opinions. CF*smile*[/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact