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Game exe loads external dll to calculate a function
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[quote][b][/b] wrote: From the way DLLs work, no it's not possible. The only way I could think of is by editing the source code to add a function that registers a DLL for use with the engine but that'd be kinda dangerous unless you took over how the DLL unloaded by yourself... plus you cant redistribute your custom build, since the studio license prohibits that...[/quote]
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