≡
Products
▼
Support
▼
Company
▼
Forum
Ambiera Forum
Discussions, Help and Support.
Create a new account
,
Search
, or Login:
Create reply in
I've finally bought CopperCube Pro & here are my first impressions
Posted by:
(you are not logged in)
Enter the missing letter in: "Internat?onal"
(you are not logged in)
Text:
[quote][b]srfstudio[/b] wrote: I'm now a proud owner of CopperCube Proffesional so I'm gonna write about my first impressions of this engine version :) At the start one thing: I'm going to evaluate CopperPro from the point of view related to my development needs & reasons why I've bought it in the first place. So why I've bought it: 1. I needed post-processing, mainly Bloom, effects for WebGL & MAC since I use ReShade for Windows and couldn't find a good PPE solution for those platforms. 2. I wanted to play videos in my game, mainly promo/credits (on the game start & in credits section) & tutorial videos (in the help/tutorial section). I could do that in the WebGL version of the game but not in Win/MAC, the only solution was a separate app for tutorials/help & that is still my option for in-depth help files but not for easily accessible in-game help files. 3. I've wanted a custom loading screen option, not because I wanted to hide CopperCube logo which I plan to display anyway, but because the loading time is always a good way to add images & promo/help messages that player can see while waiting for game to load. I could do that for WebGL but not for any other platform. 4. My main platform for this game is Windows but I do want to have similar functionality on other platforms also. Did CopperPro version manage to do deliver what I wanted: 1. Bloom effect in WebGL does kill antialias but it works incredibly good, it lowers the fps for about 5/10 frames on average so it's fine, and other PPE's like Blur, BW, Colorize & Vignette have almost no impact on fps. This said, Bloom is almost unusable in Windows builds because it devastates fps but other effects work fine and, as I mentioned, I use ReShade for Windows builds. 2. I tried video playback & it functioned great both on 2D nodes & 3D surfaces. Some more common formats, compressed in a way I usually compress them in, didn't work but that's just a matter of experimenting with what compressions function and what compressions don't. They do lower fps for about a half but that's not a problem for my game since they will be played mainly in a very static environments. 3. Custom loading screen works as it's expected: with no problems. The only thing I find weird is that image is not responsive but always stays in the same size but that's not really a problem since, while loading, window can't be resized so I can just use custom-sized image. 4. My game versions for different platforms at this point look similar, not really the same but nobody could say they are different games. So did CopperCube Professional edition manage to deliver what I wanted: Yes. All of the things that I needed function as they should, some even better than expected, so if your game requires things similar to what my game required than I would recommend buying the CopperCube Professional edition. Cheers![/quote]
Possible Codes
Feature
Code
Link
[url] www.example.com [/url]
Bold
[b]bold text[/b]
Image
[img]http://www.example.com/image.jpg[/img]
Quote
[quote]quoted text[/quote]
Code
[code]source code[/code]
Emoticons
Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact