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[quote][b][/b] wrote: Yes, I've noticed you're asking in a 3D game engine's forum, that's why I suggested Construct 2. Construct 2 has a number of plugins for 3D and the best one is Q3D plugin powered by Three.js which actually exceeds CopperCube capabilities in some aspects, especially when it comes to normal/bump/specular mapping on static/animated models, it supports lightmaps & unlimited dynamic lights & it has a wide range of extremely functional AI routines. That said, Q3D is very badly optimized, there is always a problem that forces developer to break up levels to a smaller areas and there is no way to clear memory. But if your game is not big and you are planning to control game/levels from the outside app than it could work just fine. Especially since Construct 2 has a large variety of very easy to use options for communicating with Windows through his (native) NWJS module. /////Edit You can also very easily use CopperCube for this if you make a WebGL build and than just create a desktop app with NWJS wrappers. This way you can control everything by using Local Storage variables to send/receive data from/to CMD/Game.[/quote]
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