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GeoCoreForce Android RTS Concept
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[quote][b][/b] wrote: [b]Progress! Games really looking like an RTS.[/b] * Added Resources Ui and a new resource: Population Cap * Added new unit, Gunner. This completes the build-able unit roster to 6. (Scout, Assault, Destroyer, Sniper, Brute, Gunner) * Created an AI set to properly use Gunners. Identify an owned GEO Core and position itself to protect it. Will no leave from that position once it reaches destination. * Defined new armor type: GEO, specifically for GEO Cores. All units do 1 damage to GEO Cores except scouts which do 5x damage. * Added a new UI button and refactored scripts to "pause" game until player clicks the begin button. * Added voice for many notifications such as "Unit Lost" etc * Used Coppercube terrain object to make more varied grounds. Switched to dynamic lighting. * Lots of refactoring to make game run as smooth as possible. It doesn't take much to overwhelm Android resources. [b]Screens[/b] [img]http://i65.tinypic.com/23hwobq.jpg[/img] [img]http://i65.tinypic.com/4l0q6o.jpg[/img] [img]http://i64.tinypic.com/24qr6n4.jpg[/img] [img]http://i65.tinypic.com/2e5i2a1.jpg[/img] [b]Units[/b] * Scout - LGT armor. Cheap, fast, and lightly armed. Not intended for extended fighting. Captures GEO Cores quickly. Slightly resistant to sniper fire. Effective vs LGT armor and slightly effective vs MED armor. * Assault - MED armor. Your backbone unit. Great compromise between speed, costDurability, and DPS. Its relatively low damage is remedied by its high rate of fire. Good damage vs LGT and MED armor. * Destroyer - MED armor. If you absolutely need to put a hole in it this is your unit.Destroyers and Brutes are the only units effective vs heavy armored units. However is slow and takes time between each shot. * Sniper - LGT armor. Does exactly as intended. Able to target enemies twice as far as other units. However be warned that snipers have very low HP, so keep them behind other units for protection. Great vs MED armor and useless vs HEV armor. * Brute - HEV armor. Break through unit. High HP and resistant to most enemy fire. On top of this, they carry an plasma cannon that is good vs all armor types, including HEV armor. Brutes can make a fearsome unit to encounter. The best way to stop one is with Destroyers and Brutes of your own. Only downside is their high price. *Gunner - HEV armor. Purely defensive unit, gunners have high HP, long range, fast rate of fire and high damage output. Allowing them to take on whole squads of LGT and MED units solo. However, they are not very mobile. They have the slowest move speed and are completely unable to engage units while moving. Gunners need to stop to ready their turret before they can engage the enemy. Due to their defensive nature I have disabled them from being selected with the select all option. You need to select them manually via the Select Mode.[/quote]
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