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Fake shadows for non-moving characters
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Enter the missing letter in: "Internat?onal"
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[quote][b][/b] wrote: @xanimalkingx yes but you don't really need static mesh of a character for collision, it's cpu-fps cheaper to just use a simple ball or a cube. Since collision geometry is not animated & can't really 'follow' main geometry animation, it's all the same :) You can also make collision box to be both a parent or a child.[/quote]
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