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Fake shadows for non-moving characters
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Enter the missing letter in: "Internati?nal"
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[quote][b]j9907[/b] wrote: I expanded upon srfstudio's idea of using planes and static images for fake character shadows :) My shadow technique is only effective with static (non-moving) characters who aren't controllable since I don't think a "on key release" option is available in CopperCube (so you could switch out the various shadow states (running, idle, jumping) when needed. If anyone can prove me otherwise, please do! Anyways, it involves going into Blender and removing the textures from your character and set the shading to "shadeless". change the viewport to "Front" and quite simply grab a few frames of each animation. Then, go into Gimp / Photoshop and crop out the unwanted parts (UI, etc..) and extract the pure white shape of your character for each frame (I only do 6-7 frames since each animation is over 30 frames and that's too much work). Fill it in with black, adjust the opacity, export as PNG (for transparency) and just apply that texture to a plane (and rotate as needed and set to double-sided), and use the built-in "animate a texture" behavior. Sorry for the cropped image, but I really don't want to give out many details about this project yet! This will give you a bit of an idea though. Just look: he has 2 arms on one side of his body, and his shadow does, too. [img]https://i.imgur.com/1u30eH2.png[/img][/quote]
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