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2D Game Showoff !
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[quote][b][/b] wrote: There are lot of things, which i sense is must for creating 3d games... And coppercube lacks them... And i don't find any possible way to do that... Even using the javascript api... Path finding... Ai programming is really bad, shooting following etc...(this can be done via api) Shooting of player ( this can't be adjust with api) Water ( it looks just like an animated texture, no physics for water! Waves should act as waves not just as texture, no matter how strong the wave is , it doesn't even make the object move slightly..) Physics (a very poor or no physics(force, per object gravity) velocity adjusting for z and x axis won't even work, collision stays forever there even after the position of the object changes, adding updatephysics geometry command crashes the app) No proper collison, i hate bounding box collisions, i want to detect collision using vertices... Materials, more materials should be add...(this isn't that much required) No collisin for animated mesh... Key mapping ( if you are using inbuilt behaviors then there is no method to map keys) Ragdolls( it is also not that much important to create 3d games) These are must for creating a perfect game, speciall( Ai, collision detection,path finding and physics) without having these i don't want to go with 3D, i know it will be still possible to create small and classic 3d games... But i will still prefer to create 2d games, but i will surely create examples and tutorials for 3D games... So that people will learn coppercube..[/quote]
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