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FPS Camera - Walking Down a Slope is Jerky
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[quote][b]Robo[/b] wrote: I found changing gravity from 10 to 2 made a big difference. I also found Direct3D was a problem. If you don't have vertical synchronization selected you get best frame rate but also see screen tear (transparent line going up the screen). If you tick vertical synchronization then stops the screen tear but also reduces the frame rate about 25%. Only solution is NOT to use Direct3D and use OpenGL - so much better ![/quote]
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