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I converted the "Target" feature of Cameras to an extension that all nodes can use! Get it here!
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[quote][b]wild-master[/b] wrote: I researched the source code of CopperLicht. It's the open-source product from Ambiera. I studied the code of the "[b]Target[/b]" feature of Cameras and I converted it to an "[b]Action[/b]" extension that can be attached to all nodes. It allows a node to look toward the direction of another node. Get it here: [url]https://drive.google.com/file/d/10GvoSVJhF7r4ID6qm1pmEpHcVUoz2mL3/view?usp=sharing[/url] It's affected by human-like movement, meaning it won't have six-degrees-of-freedom like a ball, but it's still a great extension. To test it, put the file above in your "[b]Documents\CopperCube\extensions[/b]" folder, and then try this CCB file: [url]https://drive.google.com/file/d/1X9INwGmm5f3ssSe2-IxuuMYPrJ-wFyaV/view?usp=sharing[/url] Use the mouse and [b]WASD[/b] buttons to move around as a first-person character, and the soldier will always look toward you.[/quote]
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