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Can someone help me with this double jump script?
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[quote][b][/b] wrote: I improved the script again. You can now see the collision box under your character's feet so you can customize its size very easily! You won't be able to see it in the editor, but you will be able to see it within games for Windows and Mac OS X. Even though other platforms are unable to see the collision box, the actual collision should work on ALL platforms. I added settings for changing the X and Y and Z positions of the collision rectangle because some people have custom pivot points that are not directly on top of the feet of their characters. While you're testing, you should do this: 1. Set the gravity to zero in the root scene node. 2. Raise your character above the ground so you can see under his feet. 3. Move a Camera directly under him so you can see easily. 4. Adjust the size of the collision rectangle and test your game with Windows or Mac OS until you're happy with how the box aligns under the feet of your character. 5. When you're happy with the alignment, uncheck the checkbox in the panel so you won't be bothered by seeing this box in your game forever. You can also change the color of the rectangle to avoid the possibility of it being the same color as your character's shoes/feet/wheels. Remember, if you hate the Windows and Mac platforms, only use them to adjust the alignment of the collision box, and be reassured by knowing that the box will still function for other platforms. Get it here: [url]https://pastebin.com/raw/4LeWsDPA[/url][/quote]
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