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Can someone help me with this double jump script?
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Enter the missing letter in: "Internation?l"
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[quote][b][/b] wrote: [quote][b][/b] wrote: About your point 1: What would you want this for, for playing a sound or something? The actual collision is done in the "collision" behavior, so this is the one you could extend to do something like this.[/quote] The whole point is to reset the jump counter to zero once collision is hit. The issue is, there is no way of knowing how many meshes and primitives will be in the scene so I would have to detect collision with an listener. I cannoy use coppercube variables or actions for this script as it is standalone and depends on its own local variables. Also, you didnt help me with point 2... I would really like some help as I cannot figure out why the jump counter never increases... I rechecked the script and it SHOULD work but doesn't.[/quote]
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