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I hate to ask for it, but...
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[quote][b]eminem100[/b] wrote: [quote][b][/b] wrote: Thanks for letting me know that. I totally understand that it'd take a magnitude of effort to replace the current renderer with something more flashy / realistic. I look forward to any renderer updates in the future (even if it's 3 years from now). I totally see potential with CC; S2Engine is way too confusing for me to even use for anything Godot probably has the worst interface I have ever used and it's asset management system is downright horrible! CopperCube is the only engine I have used which I've stuck with. I have messed with 3D Rad (a very old and limited no-coding 3D game engine) before, and that was somewhat acceptable for small projects involving either physics or cars, but anything complex, such as a platformer is where it chokes.[/quote] I understand that, we are working on a good UI/UX, try Godot3, it's easy (but your problems are not yet planned to be fixed, i.e. good interface)[/quote]
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