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Sounds playing at wrong speeds
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Enter the missing letter in: "Int?rnational"
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[quote][b][/b] wrote: Just FYI: Started to write my own DirectInput(8) implementation yesterday. I've probably done some things suboptimally at best but right now it's working (in a test project at least). Sounds are created from memory. If there's an instance of a sound already I use DuplicateSoundBuffer() to create further instances - which I assume you are doing as well. This is working with various speeds and GetPosition() functions, sounds have never been distorted (so far). Unless this starts to fail for me further on I have to conclude for now that this might be a bug in the irrKlang DirectSound8 implementation.[/quote]
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