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I used a script that fixes a problem related to horizontal rotations. Please modify it so it also works for vertical rotations!
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[quote][b][/b] wrote: I searched the forum for "gimbal lock" and I found this thread: [url]http://ambiera.com/forum.php?t=3746[/url] Niko tells the person to download the SDK for "CopperLicht" and use it to convert "quaternions" to "euler angles". I downloaded the source code for CopperLicht, but I don't understand it because I haven't been educated as a programmer. I found these online converters, but I don't know how to achieve my goal with them: 1. [url]http://www.andre-gaschler.com/rotationconverter/[/url] 2. [url]http://quat.zachbennett.com/[/url] Even if I learn how to use the conversion ability of the source code of CopperLicht, I still won't know how to add a parameter in my game that can be used to rotate a character vertically at all times. Is my goal impossible to achieve with this engine? I've been trying alternate methods for the past four hours, like forcing the character to follow a higher object with the [b]ccbAICommand()[/b], but those attempts were unsuccessful.[/quote]
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