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I used a script that fixes a problem related to horizontal rotations. Please modify it so it also works for vertical rotations!
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[quote][b][/b] wrote: When the horizontal rotation is set to "[b]0, 0, 0[/b]" or "[b]0, 180, 0[/b]", it will rotate vertically correctly, but if its horizontal rotation is set to a number that's NOT divisible by 180, attempting to rotate it vertically will not produce the intended behavior. Also, the horizontal movement that was fixed by the script from [b]3dblendsphinx[/b] WON'T work correctly when the character's vertical rotation is set to a number that's NOT 0, or 360, or divisible by 360! Please tell me how to modify the script so it will work for all possible rotation combinations, instead of only working for characters that will only turn horizontally! I tried to modify the math section of the script multiple times, but the caliber of intelligence that's required to solve this problem seems to be far beyond what my frail mind can achieve.[/quote]
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