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anybody know how to convert md2 models into .x
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[quote][b]DouweDabbe[/b] wrote: [quote][b]VP[/b] wrote: Have you tried Milkshape3D?.... On the info page, it looks like it can import from quake.md2 and Exports to direct.x [url] http://milkshape3d.com/ [/url][/quote] Yes, I am even an licenced [strike]user[endstrike] owner of this software but I am way to stupid to use it properly. *sad* fiddle here fidlle there I got the CS source mdl files here with many animations that they dont fit in original md3/5 format. had partial succes with fbx and gltf to x but not to b3d or ms3d (partial that is my birds lost their wings and or had their bones thrown around, 1 human fared better sofar, but animations, over 20 I believe, got all thrown together and must be separated by blender striping them.) I think its easier to run tjernobyl than use these old software's the old blender3ds are a disaster and the newer ones are nightmarishly complicated.[/quote]
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