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Ok. 3DPhysic for WebGl
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[quote][b]jaimezegpi[/b] wrote: This is a small engine integration "cannon.js" to web.gl What you see in the example are physical 3D in real time. Form of integration: Plugin 1. Make World Vitual physics to CopperCube 2. Add items to interact in. a. You can add new items in real time. b.- RAGDOLLS can generate complex collisiones. This plugin can be used webGl aplications . (can be ported to .exe, mac etc....) Link for see the example- New link 2022 [url]https://jaime.zegpi.cl/lab/coppercube/physics3d/[/url] [img]https://jaime.zegpi.cl/wp-content/uploads/2021/02/scrteen1.png[/img][/quote]
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