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Manipulating meshes
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Enter the missing letter in: "Internatio?al"
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[quote][b][/b] wrote: Yes, that's no problem. In copperLicht, you can access your data through CL3D.Mesh and CL3D.MeshBuffer. Simply don't display it (make it invisible for example, or remove it from the scene) and no overhead will be done.[/quote]
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