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CopperCube 4.0.4 - and CopperCube for game developers released
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Enter the missing letter in: "Internationa?"
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[quote][b][/b] wrote: You should be able to reference textures and sounds by their name, and this is usually the absolute path. In WebGL, since all textures are written into a subdirectory, those are relative, with a copperlichtdata/ path in front of them. But usually, you should be able to get a texture from a material for example, store it and set it later when you need it, so you shouldn't need to care about this. But right, it would be nice to have a possibility to go through all assets, maybe. Also, loading new resources for example from the web isn't possible yet, but it's definately something I want to add soon.[/quote]
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