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CopperCube 4.0.2 released
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[quote][b]niko[/b] wrote: CopperCube 4.0.2 is available, you can get it here: [url]http://www.ambiera.com/coppercube/index.html[/url] It is basically only a bug fix release, including a few improvements and bug fixes: Extended cloning mechanism, improved physics on android, and more WebGL publishing options. If you are using Mac OS X, it is recommended to update. Detailed change log: -------------------------------------------------- Editor changes: - When using the 'clone' command in the editor: if used on a node with actions and/or behaviors which referenced that same node, now the reference is changed in the clone to the cloned node automatically. - The same is now in effect for the 'copy behaviors' and 'paste behaviors' commands in the editor: If the pasted behaviors include a reference to the original owning scene node, these references will now be changed to the scene node the behaviors are pasted onto. -------------------------------------------------- Changes in all targets: - The 'shoot' action now has a property named 'ShootPositionDisplacement' to specify a displacement start position for the shot. In this way, it is now possible to place exactly where the shot should start (for example from a weaponat a specific position in the 3d mesh) - The 'clone' action in generated apps now behaves differently: References to the same scene node are changed by the clone action in the clone to the cloned node automatically. This way, it is possible to define more complex behaviors and actions for cloned objects. -------------------------------------------------- Android target changes: -Generated Android apps now prevent the device to go into sleep mode during loading - Previously, it was possible to get easier stuck with the 'collision' behavior in Android apps due to the low precision of some mobile processors. The precision has now been adjusted accordingly, and you cannot get stuck that easily anymore. - Sounds are now resumed when the app is paused and is resumed later. -------------------------------------------------- WebGL target changes: - It is now possible to let the app only start when all textures are completely loaded. There is a new option in the publishing settings in the editor for this. -------------------------------------------------- Flash target changes: - The documentation has been updated with the changed API on how to use scripting with Actionscript. -------------------------------------------------- Bug fixes: - Fixed a bug causing android apps with the rendering mode "when scene changed" to draw a black screen initially when resumed. - Fixed a bug causing a possible crash when an imported animated 3D mesh as static mesh has a transparent material and the lightmapper is started for this mesh. - Fixed a bug causing the first person camera in fullscreen mode on some Mac OS X systems to not look correctly. - Fixed a bug causing the 'hide or unhide' action not to work on some mac systems - Fixed a problem causing some prefabs not loading their textures on Mac OS X - Fixed a bug causing CopperCube to crash when a plugin prints a string longer than 4 KB. - Fixed a small memory leak when drawing particle systems in WebGL - Fixed a bug causing the proximity behavior not to be cloned with the same radius.[/quote]
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