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keycode events
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Enter the missing letter in: "Internationa?"
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[quote][b]VP[/b] wrote: Thanks [b]Guest[/b], I know it sounds odd, but that's correct. Basically, I want to be able to control reshade shaders from inside coppercube. So I can bind a keypress to reshade to enable a specific video overlay (activated with key-combo "ctrl+u" for example). Then, in coppercube, if I can trigger the "ctrl+u" keycodes with an "on proximity" event (for example), I can enable/disable the visual-effects in time with the game's events - without the player needing to physically press the corresponding keys. I think I can probably create a workaround (detecting a single, coloured pixel in the top-left of the screen to trigger an auto-hot-key binding) - but I figured a direct keycode would be a lot easier, if possible. Thanks again.[/quote]
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