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[quote][b][/b] wrote: @Luposian the above example uses an old version of the Fade object shader. Some recent versions also have webGL support. I just updated the shader action again with a bug fix, the updated version can be downloaded from my website [url] https://neophyte.cf/ccb_shader_fade_object.html[/url] This update fixes the bug that was causing the transparency issue when used with transparent objects with the Fading-In option. Regarding the implementation of the shader, it is fairly easy to use. You can execute the action at any event in your game, like on Key Pressed or on proximity, or at any interval. in order to fade in, simply uncheck the fade-out option. Also, make sure your object is invisible when you are fading in so that the effect looks natural.[/quote]
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