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Torchlight Shader - $100 USD
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Enter the missing letter in: "Internation?l"
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[quote][b][/b] wrote: My idea was to build a set of shaders so that it would have almost the same effect as the original, thus replacing the original lighting system. In that case, you can still use CC's original lighting system to preview and turn on the new lighting system after running the game. Then adding the flashlight effect is equivalent to working with the original lighting system. As for modifying the C++ client code, especially the shader as a native material, I think it still has to be implemented by Niko, because everyone's idea is different, and the code we write is not necessarily a reference for Niko, it just means the effect can be achieved. And I don't know if Niko already has plans to implement this spotlight effect, if Niko updates the effect, the code we write will be of little use and people will prefer to use the native feature. I'm actually more interested in CopperLicht, which is based on WebGL, because it is cross platform, developed once and runs everywhere. And there are great possibilities for the future, such as WebGPU with higher performance than WebGL, which has great value and is worth developing. But there doesn't seem to be much discussion about CopperLicht, does anyone know why?[/quote]
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