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Torchlight Shader - $100 USD
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Enter the missing letter in: "Int?rnational"
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[quote][b]Robbo[/b] wrote: Well said 'just_in_case' - I have tried all the above methods and not yet really happy with any of them as they don't produce a true flashlight effect without significant issues. No-one including Niko is willing or able to do this as yet....sadly. Doing distance checks and moving point lights around - I tried this but causes issues with close objects versus far objects not highlighted correctly and using 2x point lights is a waste as I need all 10 currently and have allowed for 1 only (if required) for true flashlight effect. Best one to date is using post-processing vignette with adjustable size and transparency for daylight torch versus a nigh-time torch brightness yet still a problem when transitioning from off to on and vice versa thus requiring the vignette to be on all the time to stop the sudden change in darkness causes by the vignette around the edges, not a massive problem yet other problems like looking at the sky shows full flashlight 100 km in the air which is not right...or on the far horizon...look all wrong.. I'm going to have to look further as tried upwork and the guy changed his mind and was unable to do it....have to try freelancer.com but most people ask for too much money IMO.[/quote]
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