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Torchlight Shader - $100 USD
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[quote][b][/b] wrote: [quote][b]Guest[/b] wrote: For Flashlight, how about using raycast to continually move a point light to collision possition?[/quote] This is a good idea, the radius of the mask layer can be adjusted according to the distance between the collision point and the player. The closer the player is to the collision point, the smaller the radius of the circle and the brighter the light. Conversely, the radius is larger and the brightness is lower.[/quote]
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