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FBX does not work
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[quote][b][/b] wrote: When you have a problem, find a work-around, until the original problem is solved. In this case, I would try using Blender to import the Maya .fbx and then export it to .fbx in Blender. I know Blender's .fbx file format is compatible, because I'm using it for my game. Assuming different prgrams create slightly different versions of .fbx. I assumed there was a universal standard for .fbx, so an .fbx file from any program would work. But that may not be the case, so it seems. Sure, my wolf character blows up into a massive GIANT upon import into CopperCube 6.6, but that's why we have the scale function! *grin*[/quote]
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