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Some screen transition animations and filters
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[quote][b]sakura[/b] wrote: Hello everyone! I'm glad to bring the Sakura Function Library update! This week's update is mainly about adjusting the framework of the function library, testing and modifying the code. There is not much new things, only 32 functions have been added, hope it is useful for you. New functions have been added, including Time, Color, Drawt, Filter and Transition Animation. Because there was already so much code backlog, I had to release a 1.1 version first so that I could do enough testing to make sure the functions would execute correctly. The currently planned development content I will gradually add in the future, each update will roughly focus on a primary goal and multiple secondary goals, as well as fixing bugs from the previous version. The major change in this update is the parameters of the LoadVMDCamera function, I spent some time modifying the third of these parameters from the play speed to the actual play frame rate of VMD, which has the advantage of making the game frame rate different from the camera animation frame rate and more accurate. This is the download address: [url]https://send.cm/d/Mia9[/url] [b]I have just released the full version 1.1 If you have already downloaded the old version, please re-download the latest version.[/b][/quote]
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