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Mixamo rifle shoot
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[quote][b]VP[/b] wrote: No bother at all - that's what the forum is for. To untwist the wrist, the main thing I did in this case was to carefully choose the animation - I previewed all of them and just picked the best ones. Some mixamo animations just don't work well on certain models, yet they will work perfectly fine with others - so you have to trial-and-error each time you want a different model. Unfortunately, a lot of the idle rifle animations on mixamo are not great for the wrists of certain models -but luckily there are many similar animations to choose from so you can usually find one that will work with any model. In this case, I downloaded a couple of other idle animations to test and they both worked. The other way (which didn't make much difference in this case) is to re-rig the model. Because the ExoGrey model is a mixamo model (already rigged), to re-rig it, I had to download the ExoGrey modelfrom mixamo and then delete the rig/bones (I used Ultimate unwarap 3D pro - but you can do it in Blender or similar), then I uploaded the new model to mixamo agai, then autorigged it by dragging the markers onto the model (I tried a few times to get the wrist placement as best I could) - it did help a little bit but some animations still twisted the wrist joint. A quick tip is that you can trim (prune) any animation (eg: walk with rifle - or aim rifle etc) to make your own "rifle idle" animation - just cut it down with the sliders to a few frames - pick the best loop you can find, then use the "blend animation" in coppercube to blend few frames together and make it look smoother and not jerky. A proper (professional) fix is to add "weigh-painting" to the rig to perfectly define/control how the bones move - but that's beyond my skill/interest level at the moment..... [url]https://www.peachpit.com/articles/article.aspx?p=483793&seqNum=3[/url] ...but be aware that there are several autorigger plugins for blender which do the wight-painting it for you or several tutorials which go in depth how to do it in blender - personally, I prefer the easiness of mixamo but a good alternative to learn is Cascadeur - you can make any animation you like and also rig your models - it's free and it used real-physics and AI to make stunningly realistic, natural animations - but you will have to spend a bit of time to learn how to use it. It's too complicated for me. [url]https://www.youtube.com/watch?v=1I3HoR5XElE[/url][/quote]
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