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Mixamo rifle shoot
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Enter the missing letter in: "I?ternational"
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[quote][b]VP[/b] wrote: Largely depends on 3 main factors- how you place the rig points, the polygon count of the model and which shoot animation you use. Try a different shoot animation, try different rig-points or (if there are no polygons where the wrist joint is) subdivide the model to add more polygons in the arms.[/quote]
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